The White Paper examines such questions as, if demand for game-based learning is there, what are the implications for suppliers? Also in the future could the LMS migrate on to your Xbox or PS4, or is the concept of educational games consoles beginning to happen already?
Produced by award-winning eLearning solutions providers, Access Group, with games partner Amuzo, ‘The Future of Game-based Learning’ looks at the drivers and benefits behind the demand for game-based learning and sets these against the findings of academic research and literature.
By 2018 over half the UK’s working population is set to be part of ‘Generation Y’- born between 1980 and the early ‘90s. The White Paper assesses how and why games could revolutionize workplace learning for ‘Gen Y’, before concluding with how the eLearning industry can capitalize on the opportunities game-based learning presents, without massive budgets.
Peter Phillips, Access Group CEO, explains: “Last year Access Group with Amuzo commissioned Bournemouth University to conduct a ‘Serious Games Market Assessment’. But, outside of its initial objectives, this report also delivered an insight into the real-life, on-the-ground challenges and opportunities the eLearning industry faces in combining fun with learning substance, which planted the seeds for this White Paper.
“Games and gamification have been the hottest topics in the industry for the past couple of years, but we wanted to better understand if this was likely to be a fad, soon to go the way of ‘The LMS is dead’ or Google Glass, or if there was something real and commercially viable behind this trend, that is going to make this one stick.”
Delivered in conjunction with eLearning Age and Bournemouth University Faculty of Media and Communication, ‘The Future of Game-based Learning’ gets its official launch at Learning Technologies 2016 conference and exhibition, where Access Group will be on Stand P14 at Olympia on Wednesday 3 and Thursday 4 February.
Mike Hawkyard, Amuzo MD, will also be providing his award-winning insight into building games for learning in two free talks at 12.30 pm on both days as part of the exhibition’s extensive seminar programme.
Mike added: “There is an evident element of ‘fear of the unknown’ surrounding the subject of learning through games and gamification. However, there are over 12 million reasons why mobile learning games are the solution to building upon and enhancing the effectiveness, productivity and confidence of your workforce. Those 12m reasons are ‘Gen Y’.”
Register for free entry to the Learning Technologies and Learning and Skills 2016 exhibitions and seminars at www.learningtechnologies.co.uk
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